﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace DSS_XNA.Engine.Menu
{
    public interface IMenu
    {
        void Render(SpriteBatch spriteBatch);
        void Run(GameTime gameTime, KeyboardState ks, MouseState ms, GamePadState gs);
    }
}
